Toem is a game built around its photo mode

Nowadays, many big-budget video games come with a dedicated photo mode-a tool designed to capture the game in a single frame. There is no real standard for photo modes: most have zoom and camera movement, but no two are the same, allowing players to breathe by tapping the shutter to capture something.exist Tom, The game of developer Something We Made is built around the concept of photography mode. This is the whole game.

It is part of a growing number of photography games that use the act of capturing photos — and paying attention to the environment around the player — as the main function of the game.forward Tom, Umranji Generation Use photography to tell the story of a decadent world; Alba: Wildlife Adventure This practice is used in its feel-good stories about saving and appreciating the natural environment; of course, there are New Pokémon snapshots, A game that uses photos to test your perfect timing. Tom It is the next iteration of the photography game. It perfectly uses the snapshot of the camera shutter to evoke a comfortable, real world.

Picture: what we made

when Tom At the beginning, you will get a camera with some basic functions that let you zoom and take selfies, and then you start to go to the top of the mountain to take pictures of something called toem. The camera is essential not only when photographing travel, but also when actually traveling through different towns.Bus to each TomThe location of the bus pass requires a bunch of stamps, each of which can be obtained by helping locals. In most cases, helping means taking pictures, but sometimes it also means whimsical and silly tasks, such as dating ghosts.A simple mechanism to stop and take pictures-sometimes use light puzzles including tripods or horns to surprise the subject-a perfect match with the silly charm TomTowns. The game itself is small, just over three hours to complete, but manages to incorporate so many sweet moments in its concise world.

This is the kind of game I want more, but I am grateful that the developers stopped when they stopped: every new discovery and the world feels fresh and fulfilled, and no moment feels overworked.have enough of Tom I want (and can actually) uncover all the secrets.This feeling is very similar to that of Adam Robinson-Yu Short hike, An independent breakthrough since 2019, although the two games are mechanically and visually different.picture Short hike, Reach the top Tom’s Climbing the mountain as fast as possible is not the point, because the pure happiness of these worlds is for enjoyment.

Tom Released on Nintendo Switch, PlayStation 5 and Windows PC via Steam on September 17th.