Valheim’s large fireplace and home update arrived yesterday, providing players with a long-term commitment to rebalancing the food system. The diet has been changed to focus primarily on improving endurance or health, rather than providing substantial gains for both as in the past.
For example, Viper Stew, which used to increase stamina and health by 80 points at the same time, now only increases stamina by 5 points. This is a large-scale adjustment to one of the most useful foods in the game. The rebalancing of battles in Hearth and Home also means that blocking and parrying are now based on health rather than endurance: the basic idea is that players will focus on endurance or health-promoting food based on their combat play style.
But for many Walheim players, the rebalancing does not seem to be going too well. If you want to eat health-promoting foods, it will leave you without a big endurance bar, which means that even just running around is more like a chore, let alone archery or swinging an axe. If you are full of food based on endurance, you will limit your ability to block and parry. Some players have been enjoying the new and more challenging system, but many people complain that it takes away many options in battle.
Although players in cooperative games may have set fighting styles such as dedicated tanks and archers, single players must do everything by themselves. I personally start with a bow attack and then switch to melee, block or parry when in a hurry. My play style is basically anything I need at the moment. If there is no balance of health and endurance, it is much more difficult to do this.
Well, Iron Gate Studio heard the complaint and released a patch today to rebalance and rebalance. Most foods have been adjusted: additional health has been added to endurance-based foods, and endurance has been added to health-based foods, which hopefully means that the new system will not change as severely as it was originally. For example, after the patch, Viper Stew can now increase health by 80 points and stamina by 26 points.
The patch also contains some combat changes, including reducing the stamina required to use bows and arrows. This patch slightly reduces the health of Fuling and Fuling Shaman (they are tough clients) and makes it easier for them to stagger.
I suspect that we will see more adjustments and rebalancing in the near future, because Iron Gate is trying to come up with a formula that makes the food and combat system more challenging and interesting, but not as difficult as it currently feels. And hope that they will keep in mind the single player-I think this is more difficult for them than for the group.
here has Full patch notes:
- Rebalanced the hp/stamina of most foods (more stamina for hp food, more hp for stamina food, etc.)
- Fixed tar pits will not be generated in the dedicated server world
- Fuling and Fuling shaman have slightly lower HP
- Staggered Fuling is slightly easier
- Fixed an issue with pressing I in the server list when trying to filter the server
- Reduce bow endurance use
- Cage wall 1×1 physical repair (parts already placed may need to be repositioned)
- Wild boars now also eat blueberries, raspberries and mushrooms
- Chinese translation fix