Production shortages and shipping delays continue to cause severe damage to the technology industry, but here is the good news: Valve is optimistic Steam deck There is no need to delay again after the scheduled release in February.
“We do feel that we are moving in this direction,” Valve designer Greg Coomer said in an interview with PC Gamer on Thursday. “We are still frustrated that we have to move from the end of this year to the beginning of next year. But yes, all signs indicate that we can ship in February.”
When Valve first opened pre-orders for the Steam platform, shipping estimates quickly shifted from the release window to Many months later, This is a symptom of supply chain problems facing hardware companies. With this in mind, I asked Coomer what kind of figures Valve will actually deliver in February.
“This is a real product launch, and once we can ship them, thousands of people will receive them immediately,” Cuomo said. “But compared to the number we shot in the first few months, even talking about thousands of people is quite low.”
Valve did not disclose how many Steam Deck pre-orders it has received, but Coomer pointed out that the Steam Deck release is different from many other hardware releases, and the company needs to supply thousands of retail stores. Currently, the deck is only sold through Steam.
He said: “We will launch a product that looks like it has attracted a large number of users in the first place, and then builds it over time, instead of the biggest sensation on the first day, and then it usually declines.” “If you put The timeline is extended to 2022, until 2023. We hope to keep increasing our numbers throughout the time. If things develop the way we think, there will be millions of customers, who will use it at the end of that year until 2023. Steam Deck.”
The bottleneck of Valve is not the production of Steam Deck itself, but the acquisition of all the components required by the system. I asked Coomer if he could explain the various shortages that hardware manufacturers had to deal with in the past two years. He said that considering the shortages, the Steam Deck team identified about 50 “high-risk” components-which may be difficult to resolve. Get the quantity they need. The team members have been working to ensure that they get the promise of their manufacturing partners and that these parts will appear in a timely manner.
“The main reason we had to move from the end of this year to the beginning of next year is that some of these parts are really difficult to complete on time,” Cuomo said. “They were late in the end. It really boils down to only a few. They are microchip type ICs that are difficult to obtain from multiple sources. Those shortages-we are in a similar situation. We are almost at the point where we sail smoothly in all these 50 things, but that is not the case. So it boils down to.”