Various Halo Infinite Forge leaks suggest it does look like Forge mode
A video showing Halo Infinite’s upcoming Forge mode has leaked and was quickly removed as the internet is now mirrored in multiple places. The above embed is working at the time of writing, but if it suddenly disappears, then Redmond’s lawyers have done their thing: luckily, there’s more.
From the looks of it, Halo Infinite’s Forge mode is spectacular. Forge is a mode first introduced by Bungie in Halo 3 to give the game life beyond its accompanying maps and modes. For Halo Infinite, this is arguably more important than ever: it’s a game Microsoft intends to build as a platform, and user-generated frictionless content is a key element of that.
For console shooters in particular, like Halo at the time, Forge was a very forward-looking and full-featured innovation: players could not only build maps and set rules, but also do it in real-time with friends, instantly testing any given game. Certain configurations, of course, share these creations with the wider community. That’s where things like Halo Kart and Grifball come in.
The video shows players placing in-game objects, from static walls to vehicles and player characters, some of which can be scaled in the open world. Various effects and triggers can be added, as well as a range of biomes (including the “snow” biome, which hasn’t officially been in the game but has been known for a while), and weather effects.
One thing that doesn’t show is the enemy AI, which is really one of the big issues here. Will this be a traditional multiplayer sandbox game, or will people be able to build their own Halo campaign directly?
have Other leaked videos Various aspects of Halo Infinite’s Forge were shown, but the exact date of these Forge releases is unclear. A prototype version of the mode can be found when the game is in beta, and apparently leaks are not time-stamped and official, which version it is: so while this is Halo Infinite Forge no doubt, it’s unclear which stage It is, don’t be surprised if the final published results differ.
Oh, it’s the UNSC Sabre from Halo: Reach.
A few other things to note: Forge includes “classic” designs for things like vehicles, as well as deep customization menus that allow players to add decals and tinting. The time of day can be set, changing the entire lighting of whatever you’re building. The overall budget is unclear (how many objects can be placed at once), but there is a counter.
There are a lot of similarities here with Halo 5’s Forge mode, which isn’t surprising. Even more curiously, the Forge in Halo Infinite isn’t expected until later in 2022, but Microsoft and 343 have proven they’re capable of surprises in this game. Forge may be Halo Infinite’s best bet in terms of building a large, long-term community around the game, so from a developer and player perspective, it just couldn’t come soon enough.