At its core is the first “BioShock” about objectivism flaws, especially in Ayn Rand’s “Atlas Shrugged” novel. It also made no attempt to hide this (see: the character named Atlas). John Galt’s utopia is Rapture, but something went wrong. It was supposed to be a perfect paradise for artists, doctors, engineers, and entrepreneurs who wanted to break away from the church and the surface government. After discovering Adam, it was quickly destroyed by class wars. It turns out that no matter where they live, the super rich always do what the super rich do, right?
Similarly, Colombia also represents an ideology that is regarded as a utopia, and once it is put into practice, it will soon become anything. A society based on God, led by someone who believes that the rest of the world should lag behind the United States-what will go wrong? Well, if “a person” starts to think he is God, or at least someone who thinks God looks like him and acts like him, then a floating and isolated city will soon become a place full of oppression. Especially for people of color.
The core of “BioShock”, “BioShock 2” (continuing to a large extent the objectivist critique of the first part) and “Infinity” are stories that criticize these philosophies in a unique way of science fiction. The comment on the philosophy of the real world is the core of the narrative pillar of the series. Without this foundation, the next one may become bored and lose what made these games interesting in the first place.