I’m talking about the kind of puzzle that finding a solution will only make you more angry about its arbitrariness.Broken sword has The infamous goat puzzle, Owned by Gabriel Knight 3 Cat fur mustache puzzle. If your adventure game puzzle has a full Wikipedia page, that might not be a good reason, is it? Other obvious contenders include the Babel fish in The Hitchhiker’s Guide to the Galaxy, the cream pie in King’s Quest 5, the cream toilet in Discworld (don’t ask), and the 10 worst and worst adventure games in our list. Everything in the serious WTF puzzle list.
What is the most frustrating puzzle you have ever encountered?
This is our answer, and some from us forum.
Wes Fenlon, Senior Editor: I want to be smart and give an answer that does not come from an adventure game, but King’s Quest 6 is full of so many memorable nonsense moments, I feel compelled to accept it. The real problem with Sierra’s adventure game is not that its puzzle solutions are confusing or absurd-it’s basically all Adventure game. The problem is that you might miss something in the game and only find unsolvable puzzles after a few hours, and there is no save file available to correct your mistakes. When I replayed King’s Quest 6 a few years ago, it messed me up (even though I was using walkthroughs!!!).
Towards the end of the game, you will take a detour to the underground world and then arrive at the castle where the imprisoned princess wakes up. In order to rescue her, you must find a hidden door in the depths of the castle, which can be opened by pushing the arm of a pair of armor standing against the wall. This is something you can figure out by experimenting in theory, but this is not the way Sierra makes games. The armor can interact only when you talk to the ghost in a cell elsewhere in the castle, and if you talk to his mother in the underworld and get her handkerchief, the ghost will tip you. I missed the handkerchief, so I was trapped and knew that there was a secret door, but was unable to discover it.
At least I’m pretty sure this is what happened.have There are so many potential dead ends in King’s Quest 6, Very few of them telegraph, even with a guide, you may end up in trouble and have to replay the entire game to reach the end. I am glad that we have got rid of the era of puzzle design.
Christopher Livingston, feature film producer: There have been many, many frustrating puzzles over the years, but one particularly stupid puzzle has come to my mind. In LucasArts Full Throttle, Mo once told you how to open a secret hatch to enter the motorcycle factory. When all utility meters turn black, you need to kick a certain spot on the wall. There was a crack in the wall, which was level with Mo’s sight when she was six years old.
This is too vague, especially considering that the walls are completely covered by cracks of different heights. Who knows how tall she was when she was six? In addition, you have to wait for the stupid instrument to click into place between each kick. Before I played Full Throttle in 1995, the full game walkthrough was just a quick Google search (because Google itself had three years to go).
so. I was there. Kick the last inch of that damn wall, and you must time carefully when the meters are aligned. I played for a long, long, long, long time. Even if you know the position of the point in future playback, you still need to try multiple times, because the point may be only one pixel wide. Frankly, Mo, you can tell me to kick a stone, not a place, because there are a few stones at the bottom of the wall so that I don’t have to kick any smooth areas under the cracks. That puzzle exploded.
Morgan Park, contributing writer: I made a big mistake in 2015. I haven’t played any old LucasArts adventure games (or haven’t played many adventure games at all, really), I went straight to the remake of Grim Fandango. I heard that it is one of the best, but I also heard that even veterans of adventure games will trip over its puzzles. It took me less than an hour to find the guide.I think i was tripped Fill the balloon with packing foam Break a machine-a clever solution, it may take another two hours before I accidentally do it myself. I kept opening the guide until I was stumped next time, and it turned out to be every 15 minutes. The sign that must be put down repeatedly to go in which direction in the maze? Also annoying. I just don’t have the adventure game brain of “combining these two objects in my inventory”, but I would love to give them another chance one day.
Jody Macgregor, Australia/Weekend Editor: I never completed the cat fur and beard puzzle of Gabriel Knight 3 because I couldn’t even complete the first Gabriel Knight. You can search for some clues at the crime scene, and an important clue is hidden in some grass. You only need to perform a pixel search on it. I clicked on the grass and didn’t find the correct location by accident. When I later checked the walkthrough and realized what kind of game it was, I thought Gabriel Knight was not suitable for me and never went back. This is not a decision I regret.
Brian Boru: Talos Law, Class A-3, second star. This is where you have to press the numbering board on the column arranged in a circle. Beat me for the first time, when I returned to it too.If I go back to it 20 times it will beat me
<劇透> It turns out that you need another real-world physical device to solve it! Just like in a QR code scanner. Most of the QR codes in the game will be displayed in the pop-up window when the mouse is hovered, so if not, I think this is just a small error.
Pifanjr: There are a bunch of strange puzzles in the Monkey Island series, but I still remember that when you have to give a character bubble gum, his golden teeth loosen when chewing, and he will fly out when you pop the bubble gum bubble. Then you have to inhale helium gas and blow your own bubbles with the teeth inside, let it fly out of the window, and then you have to use the pie pan to sift through the muddy puddles outside to find the teeth.
I’m pretty sure I have practiced more than half of every game in the series.
maze: This is not a PC game, but the first X-Men game that comes to mind is the first X-Men game on Sega Megadrive. At the end of the Mojo stage, the bomb is about to explode and kill you. Your only instruction is to’reset the computer’. I walked to that stage and watched the clock count down dozens of times. I didn’t know what I should do. Then one day I got bored and I reset the console.
Computer code prompt screen and task completion screen. Go to your X-Men, the sequel is better anyway, because it has Nightcrawlers and Beasts.
Zlos: I like the Babel in the Hitchhiking Guide! This is a long puzzle, but it will give you a good hint every time it is incorrect. Is the fish in the drain? Cover it with a towel.
The reason for killing me is that after that moment, you were pushed out of an airlock and picked up by another ship that happened to pass by. You had an airlock to leave that ship and enter a safe operation. There is an exit to the west. So try that, and…no, you will die. Ok? Going through it all again, try to go west again…no. Go through all this again, arrive at the scene again, try to do something that might help you breathe? like what! ? Try something random? No. This situation lasted a long time before I tried to drive south. That works. Then the game will tell you that it is lying on the west exit.
Scribbling some Vogon poetry on Adams’ tombstone is the first place on my “bucket list.”
crude: Since the above covers almost all of my content, I will add a problem that has stumped me due to a malfunction, which is the rotating stone problem in “The Fate of Atlantis”. I don’t remember the specific details, I only know that the reason I didn’t do it right is that there is a problem with my game version, so the actual answer has a deviation of 90 degrees. I finally got it by luck, then checked it and found that yes, the game version itself has a problem.
I also really hate the body organ puzzle in Escape From Monkey Island, but most of that game disappointed me.
Sarafan: I won’t point out a specific title, but I have a general problem with adventure games. This type of puzzles is sometimes very difficult, and it is almost impossible to solve them without a guide or using all methods. Almost every time I tried to play an adventure game in the past ended up needing to check the guide. I think I have no patience with these games.
Usually, you can also find puzzles in RPG games. I prefer that they are limited to side missions because they tend to be as difficult as those in adventure games. To this day, I still remember the Mordus house puzzle in Divinity Original Sin 2. Setting the right plate combination is very frustrating for me. I decided to check the guide and did not regret it.
main: My feeling for the “point n’click” type of adventure game is almost a mirror of Sarafan. Many of the puzzles there are so random and lack any clues that they become frustrating and slow down the game. And I almost always have to seek solutions from external sources. I haven’t played in years.
I’ve played Nursing Home, Blade Runner, Gabriel Knight games; but I can’t point out the specific problems that make me uncomfortable (although I know many people do it). Somehow I remembered the last puzzle in Phatasmagoria Puzzle of the Flesh; some strange things, I had to connect a bunch of colored wires in the correct order. Great time for FMV adventure games.