Why is Quake so fast?John Romero explained

It feels like you are moving ridiculously fast in the original earthquake: The classic shooter is fast, that’s it. but why? id Software will not make Quake or other shooting games so fast. Is it because of some MS-DOS restrictions they face? Is this related to the appropriate horizontal geometry at the time? Is it harder to design slower games?

Did not say John Romero, Chief designer of Quake. Not those things. Really, id Software is just showing off.

We want to show people what a game is. What will they look like. Super fast.

John Romero