At Microsoft’s E32021 presentation last week, Xbox makers finally unveiled the outcome of a five-year plan to build an empire.Company officials spent Year Building for this future, quietly struggling to acquire, improving the Xbox platform, competitor Sony has flashed major movie games such as: God of War And Spiderman.. Well, Microsoft has something to show for those seemingly late years.
Based on the Xbox and Bethesda E3 showcases, the company doesn’t seem to be targeting any “types” of gamers, with mixed sizes of games. Second, the temptation to trade with the Xbox Game Pass and the ease of access via Xbox Cloud Gaming. But the company’s focus on inclusiveness is deeper than that, Peter Wyse, publishing head of Xbox Game Studios, told Polygon. Comprehensiveness goes beyond the game and is the core belief of the company.
“You can see this come into focus in games like: Please tell me the reason“Wise said. “We are very proud of the game. It speaks to our values regarding LGBTQIA + expressions, mental health awareness, etc.”
According to Wyse, this idea extends to the Xbox development partners and recruitment process.Microsoft has something to do with Game headA technical training program that prepares low-income youth and young people aged 15-24 in color for work in the video game industry. These initiatives, partnerships with women-led studios, and the opportunity for creators to talk about industry diversity will lead to a wider variety of game sets on Xbox. For example, Elise Baldwin, senior audio director at Microsoft, describes the studio’s comprehensive audio practices: Please tell me the reason At this year’s game developer conference.
Microsoft’s new focus on cloud gaming is also aimed at making games accessible to people who don’t have or want a console or computer. The company’s next big goal is to create “cloud native games.” “I don’t know exactly what it looks like today, or even how it works.”
To help you imagine the answer to that question Portal And left 4 Dead Developer Kim Swift joins the Xbox Cloud Gaming team as senior director. Swift was recently the game design director for Google Stadia. “Kim will build a team focused on new experiences in the cloud, which supports our mission to connect Xbox games to 3 billion gamers to play games.” Wyse said.
“”[Xbox head] fill [Spencer] We’re always talking about that journey of getting 3 billion players, “says Wyse. He reiterated that this should include players from all different platforms. “I’m very excited about the idea of a fidelity game on the phone. […] It’s certainly a carrot that I keep chasing. ”